AI Insights · Timothy · March 2023
Top 5 Trivia Games Performance in Netherlands Q1 2023
Explore the performance of the top 5 trivia games in the Netherlands during Q1 2023, including trends in weekly downloads, revenue, and active users.
The first quarter of 2023 saw varied performance among the top 5 trivia games in the Netherlands. Below, we delve into the weekly trends for Trivia Crack (No Ads), Kahoot! Play & Create Quizzes, Peak - Brain Training, GeoGuessr, and Elevate - Brain Training Games.
Trivia Crack (No Ads) from Etermax exhibited a steady weekly revenue, peaking at around $3.1K in the third week of February. The app's weekly downloads showed a downward trend from 4.3K in December to approximately 2.8K by the end of March. Meanwhile, weekly active users fluctuated, starting at 18K in December and closing at around 14.2K in the last week of March.
Kahoot! Play & Create Quizzes by Kahoot ASA saw a significant drop in weekly revenue from $2.8K at the end of December to about $1.6K by the end of March. Weekly downloads were highest at the beginning of the quarter with 11.1K and stabilized around 5.2K towards the end. The app maintained a strong weekly active user base, peaking at 54.9K in December and ending the quarter with approximately 37.3K.
Peak - Brain Training from Synaptic Labs experienced a drop in weekly revenue, with figures starting at $1.8K in December and falling to around $876 in March. Weekly downloads remained relatively low, ranging from 378 in December to 208 in the last week of March. However, the app saw a rise in weekly active users, growing from 10.7K in December to about 17.4K by the end of March.
GeoGuessr by GeoGuessr AB had a steady weekly revenue trend, with minor fluctuations around the $500-$800 mark. Weekly downloads started at 1.9K in December and remained consistent, closing the quarter at approximately 1.8K. The app's weekly active users saw a slight increase from 6.2K in December to around 5.4K in the last week of March.
Elevate - Brain Training Games by Elevate, Inc. showed a decline in weekly revenue, starting at $1K in December and ending at about $605 in March. Weekly downloads were relatively stable but low, with figures ranging from 409 in December to 132 in the last week of March. The app's weekly active users showed a slight decline, starting at 2.6K in December and ending the quarter with around 2K.
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